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Finally, some game development again

The good news about amateur game development is that you can take your time. The bad news is that you can take forever to make a game. Much as I hate working under pressure, I must admit that a small...

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Optimizing HTML5 games

I didn’t bother optimizing Buzz Grid initially, as even on my elderly machine it appeared to work just fine. But after playing the game some more, I noticed that on a high load it tended to stutter...

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Hypertext: it doesn’t get much easier

I took a break from my world domination plans for a new game in order to hack together a little toy. Ramus is a lightweight system for creating self-contained hypertext documents. In less pompous...

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DOM event portability, revisited

While my recent game Buzz Grid was very well received, virtually everybody complained about having to use WASD instead of the cursor keys. All my attempts to explain that it was a technical limitation...

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Desktop versus browser, gaming edition

When I announced my first experiments with PyGame, a couple of friends asked me why I would bother to make games for the desktop. Weren’t my games designed to showcase HTML5? And aren’t casual games a...

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Two HTML5 tower defense games

I’ve been playing (and reading) some while building up enthusiasm for my next project, whatever that will be. I happened to find a great tower defense game via Twitter, and when I started recommending...

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Random awesomeness

Just a couple of things I’ve run across today. First, via IndieGames and True PC Gaming, a little Star Wars-themed roguelike written in HTML5 that’s exquisitely tactical. You play (of course) a Force...

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Announcing Square Shooter Enhanced Edition

When I first wrote Square Shooter in 2009, use of the canvas element was uncommon enough to earn me entrance into multiple game directories. Fast forward four years, everybody uses HTML5 and my little...

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Retro RPGs in HTML5

I missed the golden age of RPGs such as Eye of the Beholder or Zelda, and only played a couple of the newer classics, none of them to completion. To be honest, I didn’t go out of my way for them,...

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Random cool stuff

I didn’t have much of a mind for games as of late, but that doesn’t mean I stopped keeping an eye out for things to write about. And this time I ran across two of them in a row. First we have Full...

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Birth of a shoot’em up

I don’t remember whether I played They Started It before or after coming up with the concept for Laser Sky. I had been toying with the Pyglet game library, pondering what sort of game it might be...

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